The best free tool to help you create a video game.

Nowadays, we have many options to make our games. However, which tools is the best for game making? We can have several difficulties. Free tools below can help us to develop games.

1. ToolStencyl andGameMaker (For Beginners)

There are 2 popular tools for beginners, because they are used easily to create some quality games.

  • Stencyl is a tool to make game which does not need to code. This is an entirely drag and drop interface, game designer could publish games to many platform like Flash Web, IOS, MAC, Android, Linux. Stencyl attend to make games which have sprite based quickly, so it has trend to be used for puzzle and side scroller game. If you want to create something like MMORPG or strategy games, you will need other tool. SinceStencyl is not reasonable to complex games. Some example for games which are made by Stencyl: “Zuki’s Quest” and “Impossible Pixel”. Stencyl has a tutorial, too.

  • GameMaker is other free tool and use easily, too. It helps you publish games to Android, Windows, IOS and MAC. Same toStencyl, it is an entirely drag anddrop interface, also, but including hooks for making game multiplayer, associated with the third software SDK, digging into code directly and more. When exporting, the free version of GameMaker will have a watermark with tutorial. Famous games are created by GameMaker are “Hotline Miami” and “Spelunky”.

Besides, there are many other tools that you can choose, such as Buildbox, thisis the new tool that you can try using at a period. GameSalad is popular platform, despite it is reported as being buggy unstable. Construct is also valuable tool if you want to create HTLM5 games. Because those tools suitable for beginners, the problem of those are restricted in design. However, they are nice tools for starting designing game.

2. Make 2D games: Cocos2D (Mid-Level Users)

The 2nd tool is an open source named Cocos2D. This tool for making 2D games that can be published on Mac, Windows, Android, Windows phone, IOS and Flash Web. Major of bulk that you use in Cocos 2D is C++, therefore, you need to know about that programming language before make something by Cocos2D.

Moreover, when you know this language fluently, Cocos2D becomes easy. Cocos2D is created to make games 2D, so it tend to do with simple game very well.

3. Make 3D Games: Unreal Engine or Unity (For Advanced Users)

Unreal Engine and Unity are the best choice if you want to create more complex games, of course, they are free. Both of them have different strengths and weakness, different license also.

You can create 2D games or 3D games which publish on Xbox, Android, Mac, Windows, PlayStation, iOS and so on. It use C# is the main language, so you should know this language before beginning. It means that comparing Unreal, Unity is easy to learn. Personal version has plentiful function. If you make games by this version, you do not to pay any fee of license, but it has some rules. Example for games which were created by Unity: Gone Home, Alto’s Adventure and Firewatch.

Games with Unreal Engine can be made in iOS,PC, Mac, Xbox One,Android andPlayStation 4. Unreal Engine 4 has trend to use difficultly, though, you know C++ fluently. It is a new tool but there are some games making by it: Tekken 7 and Daylight. In order to use Unreal Engine 4, you have to agree some fee of license if you purchase your game.

4. Twine – RPG Maker (For writers)

If you love of a narrative storyteller, Twine and RPG Maker are good choice.

Twine is a simple system that you could create interactive and nonlinear stories. It is very easy to use. You contact your stories through nodes, likes you draw mind-map. In each choice, player will receive a new note. After completing game, you can export it in a web.

RPG Maker is more modern than Twine. It is easy to learn, too. You can drag-and-drop images or graphics, insert one dialogue by a click. Its tutorial is also useful for beginning. Some famous game: One Night andClock of Atonement

5. Some free tools

A game has many things which are more complex than engine. There are some tools that game developers like, such as:

  • TextturePacker is a free tool to make sprite.
  • Tiled is a simple map-editor that can hook inUnity, Cocos2D and more.
  • OpenGameArt is an address which provide free graphic asset.
  • Free Music Archive is a fee resource for music Creative Commons.
  • FreeSound isa free collection of open source sound effects.

With many free tools above, you can make a game in the cheap way, although you need to invest time, effort, blood and tears.

How to advertise your new game?

Games are everywhere, from phones, tablets, computers, to TVs … Game everywhere.
In such a competitive market, how does your game stand out?
If you are a celebrity in the gaming industry (or you do in a well-known game company), you will have a “voice” to attract the attention of your game. In addition to paying for advertising on Youtube, large games can also promote images through publications and social networking sites.
But if you are not in the above case, what do you do? Let read through my article and you will find the answer.

Start Early

Once you have a complete game, you need to advertise and market it. You can use the beautiful images in your game through the screen capture game.
As your game grows, you will have new adventures. Make your game more popular and more engaging.
When you do this early, you will be able to keep a number of players intending to experience your game.

What else should you have?

Create a site with useful information about your game. May be tips, tricks …
If you already have other games, make sure your new game is in the right place. And also need a website dedicated to it.
You need to keep the interaction of the site with the players. Post the information according to the progress that you think is most appropriate. Maybe 2 days ago you gave a new image, a new information about game features, about the character in the game, about weapons in the game …
Use the media to promote. However, when doing this, you need to make sure the content is really interesting and engaging.
A video demo of your game is very necessary.
A group for free players to discuss with each other is also something you should do.
Twitter, Facebook and Instagram are places you should be concerned. Create fan pages about your game on it. When you have followers of your fanpage, they will be the first to know what you are saying. The contributions and opinions of the players are very important.
Most importantly you have to have attractive content, what the player is wanting to know about your game.

 “I Don’t Want to Build a Raving Social Media Fan Base Right Now”

Think about all the places where you get game information like: YouTube, Twitter, Blog, Electronic Newspaper
If you have a quality game and you have a good amount of players ready to experience your game, make sure your game will be successful.
You can advertise your game through the big players in the game industry. A professional game player, a famous streamer… anyone you want.
This is a great way to do it because it is really effective, but you will also have to spend time considering who is going to fit your game. You can also use email to contact them, I have some experience for you when doing this:
Do not write a long email. Write down briefly and list the main ideas you want to say.
Show them that you have an understanding of them, that they care about what they did.

Other Good Options

Crowds are a good choice. There will be a lot of traffic for your game. In it, there may be other devs. Building relationships with the dev will help you shape future co-operation.
Marketing needs a booth, can be pricey. Groups like Indie Mega Booth and IndieCade can help you with this.

If you do not have enough financing to buy a booth, you can go to the cons to hand out swag or fliers, this will bring customers to your game.
Create events. They work very well and you need to have it.
Use Youtube. It is the world’s largest communication channel. It will help you a lot.
Check out the market you are aiming for in earnest. See what you need to do for this market.

 

 

Tips for gamers to stick with your game for a long time.

In game industry, there are many games are created and published. Talking about quality of game, the game can ever apply our expectations, because our imaginations are very large and plentiful, our experiences through this life are unique. Many players will only play one video game in long time, all day or full week, of course not all in one sitting. The questions are set out: “How these games could make us to attend in long time?” And “how do game developers maintain amount of gamers?

1. The first success of a game is “Fun”

Fun, of course, it is necessary for the game. If a game is not fun, people never play it. Reasons make the game is not fun including: cheating players, bugs or glitches, bad level design, lame or broken game mechanics, so on.

When you design a game, it means you are building a world to players can interact in. And you make rules. You have to keep and maintain these rules, or you must have an available reason to explain why they are broken. Bugs or glitches are also serves to pull players out of the game world, because, they cannot save or cannot advance in the game. But if you have good idea, the game is not affected by this mistake. Let keep the game mechanics and sure that players still keep positive experience.

 

2. How to get players to stick with the game for a long time?

An exciting game will attract gamers to play it in the first time. But, how about is it in the long time? The game developers maintain account of their players after the level cap has been reached?

We will take an example about old friend (Warcraft) to answer.

 

3. World of Warcraft

World of Warcraft is the game showed us that the player still engage after a level is possible. It is right when someone talk about Warcraft does not have as many players as it did. However, many players (include new players who purchase the right DLC package) are maxed out in level. WoW packages provide a free character “boost”, you can make a character and boost that character to get maximum level intermediately.

4. Max level (Endgame)

Warcraft has level from 1 to 110 with its fun. When you get level of 110, other half of the game opens up. Here, there are many lore-filled solo tasks to complete. In each expansion, new lore and global experience are added, that keeps gamers come back. About improving dungeons and raids, Warcraft has done well. The level cap has not been the end. The large amount of loot and party-based challenges also maintain this game. In the endgame, there have more challenges and often more satisfying. There is a harder raid which beat with your raiding party. The late-level gear seems better. The social is necessary element. Because it helps you to keep relative anonymity in safe space, and helps you to be relax with friends.

In addition, you will change other character if you feel bored about one character. You can play any parts of a game which you like.

Conclusion

Making the game is fun will get players to stick with your game.

Giving more game’ features will get players to stick with your game though they get maximum level.

To get that, you have to increase many challenges, give loot, rewards and incentives. When players hit level, lets open a new world (or new journey) for them.

16 trends that will define the future of video games.

In recent years, the content of video games ranked second only to the music videos on YouTube. It is not too hard to see the biggest changes in the video game industry in this decade, even it has become a hot topic for many years: Virtual-Reality (VR). We have had a lot of discussions about how to make quick money in the game industry, but there are also interesting discussions about the future of the industry. 16 trends below which change anything about the game in the future:

1. Parents as gaming advocates

We have a chance to make a conversation with “Alison York”, who is research director at “Nickelodeon”. Around the problem of the gaming habits of modern teenagers, she shared that how we’reknowing parents playing games themselves and are passing that passion about their children. Based on a recent survey of UK-families, we found that there are percentage of 75 of parents who play video games with their children.

Simultaneously, many families are spending more time together in the living room to reduce the number of children with TVs in their rooms. Each member may be on different devices (based on a survey result, each household has approximate 9 digital devices on average), but they become closer than they’ve been for years. This matter could lead to a rapid growth of titles that combine entertainment and challenges for both parents and their children.

2. 360 degrees of freedom

Based on “Nickelodeon’s research”, there are nearly 33% of under age 11 children owned a tablet, who will get a newest smartphone when enter the secondary school.“As a result, this ‘swipe generation’ seamlessly navigates between the digital and real world,” York saids. “They expect 360 play, where each platform adds something to the experience.”

There are many famous brands, which are making physical toys games and merchandise like “Moshi Monsters”,“Angry Bird” or “Bin Weevils”. However, there is a trend about strongly increase of 3D toys and games. And “Disney” is the one of a lot of company that leading this way. We can expect more of the advertising network because the children use more and more electronic device to entertainment now. From year 2015, we are witnessing the explosion of mobile advertising networks again, with in-game ads delivering enormous revenue to developers. This boom will promote a broad united mix of large ad networks, acquisitions and mergers that will narrow the audience to the most potential player.

One of the biggest problems that developers are facing is the choice between a myriad of ad networks, so if anything can narrow this down will be useful. However, as the networks are now merging, it’s likely that big ones like Google and Facebook will have more power than they are now.

Both of them are dominating mobile advertising, according to data from eMarketer. Google and Facebook, which account for more than half of the $28 billion spent on mobile advertising in the United States in 2015 (over 17% of total budget). And it is predicted that this dominance will continue at least until 2017.

3.  Indies get physical

Nowadays, creating toys that can interact with games won’t be too difficult and limited anymore. To major publishers like Activision and Disney, 3D printing is getting cheaper, allowing the manufacturing of action figures. With the growth of companies like Sandbox, it’s more convenient for game developers to create and distribute models based on their titles, while Amazon has launched a 3D printing store for customers.

NFC is near-field communication technology, which is also becoming more affordable, so it allows game-makers to develop and produce widely of toys-to-life experiences. Another example is Hi-Rez Studios that has a service allowing players to buy 3D printed figures based on its game Smite, but it has bigger plans.

4.  Blurred lines between games and social media

Along with the non-stop development of gaming services, more and more new social media are emerging. There are lots of virtual worlds that we can see such as Moshi Monsters and Club Penguin, which operate both as games and social spaces. But besides that, many new games are made with modern features. For example, now, Minecraft is designed as a small social network, where every gamer can meet and talk face to face when they play, and bring to players the sense of socializing, sharing and connectivity. This is very useful to the gaming community as it will help teams, sponsors, caster, organizations … easily connect with each other to bring an active network. And now, with the improvement of app games, it’s so easy for player to take a screenshots or record a video in order to share them on social network like Facebook without leaving the game. Players can immediately share their achievements or status on Twitter, Facebook, etc… – perfect word-of-mouth marketing feature.

5. The spectator experience

Celebrity YouTubers and Bloggers have a great amount of followers on social media. In this era, well-known YouTubers and Bloggers is very important for game developers. This means that, if developers want their games rise to the top, they must have reputation, use a game that is already pre-eminent to promote other games to attract players or YouTubers and Bloggers will help them review and play games. Then, followers may feel interesting in games and keep playing it.“The statistics in terms of the hour people spend playing games and watching games, are beginning to tilt toward the latter very quickly,” said industry veteran Ian Baverstock, founder of small publisher Chilled Mouse. “It’s like the MTV moment for the music industry – suddenly you have to have something that is enjoyable to watch. Over the next 18 months, we’re going to see more developers trying to exploit that, specifically aiming their games at YouTubers.”

6. The era of transparent game design.

Nowadays, game developers must improve their games that become more efficient and simple but still enjoyable and attractive. On mobile app pages like the App Store, players can find that self-developed games with a lot of different content, each with its own characteristics, so they have many choices. For example, Flappy Bird, which is designed by Nguyen Ha Dong, proves that there is no need for prestigious sponsorships, investment, money; just have unique ideas, differences can make that game become famous.

7. Players as creators.

As mentioned above, players are not only immersed in the game but they can contribute to the creation of the game now. If they feel dissatisfied or want to improve any part of the game, they can send feedback to the developers through evaluation and creative software. Moreover, they can directly participate in the process to create the new games.

8. Co-working creatives.

Because of an increasing number of smaller game developers set up without the funds to rent their own offices, dedicated spaces like the CoPlus or the Bristol Games Hub, etc… can offer cheap shared working space to developers, who are also able to share ideas and resources. This thing will lead to a combination between new generations of game designers. They still can make a quality perfect game with a lowest cost.

9. Minor Indies becoming major players.

We are seeing the great era of digital technology, now, as an alternative producing these games for small audiences, many game-makers are using the completed console platform to create genuine crossover smashes in large communities. And in his speech, Peter Heinrich has said “There’s been a democratization of development, so now those one- and two-person teams are armed with the resources they need to bring their games to a much wider audience.”

10. Mainstream games become services and platforms.

There are many smartphone brands turned their games into platforms by reacting to metrics data, tweaking difficulty accordingly, and then adding downloadable additions to their big brands. And this sensibility being put into mainstream console and PC development to make the system works smoother and more efficient.

11. eSports becomes Sky Sports.

Electronic Sports is continuing to affirm its position and scale and in 2016 witnessed a dramatic rise with the emergence of games like CS: GO, Overwatch and Street Fighter V on television; The League of Legends broadcast license for the Major League Baseball (MBL) media company worth 300 million USD or the total prize money in the DOTA 2 gaming tournament increased to 11 million USD.

Analysts predict that total eSport revenue in 2017 will double, estimated at $ 1 billion coming from over 500 million viewers. Many studios, entertainment companies, tech giants are also looking to invest in this new and exciting gaming sector.

Overwatch, a Blizzard shooter, is promised to be the new “horse of the year” in 2017, with strong momentum in the number of players as well as the number of tournaments. Professional gaming teams have been established over the years and a major, nationally-themed tournament is promised by the publisher in the future to bring the game to par with the bombs. Other tons like DOTA 2 or League of Legends.

12. The evolution of crowdfunding: first deviation then regulation.

Crowdfunding sites like Kickstarter being used as a way to gauge interest in a product before full development begins through large projects such as Elite. For example, major eSports games like Dota2 and Smite have both used crowd funding to boost the value of prizes offered at pro-gaming tournaments. Then, they make a huge-profit beyond imagination.

On the other hand, may be this offered crowdfunding will become a topic which are discussed more deeply. And it’s believed that this matter will become increasingly common in the future.

13. Rise of the silver gamers.

According to the population ages in the world, because of the distribution in aging population, there is an increasing number of people either carrying on gaming into retirement, or perhaps discovering gaming in their later years. This is the profitable market for developers to explore.

Playing games can help old people to cope with isolation. And this is a useful thing for the world in general and the gaming industry in particular.Games that exploit the facets of the world will appeal to the elderly and soon become a lucrative market for game makers.

14. The managing trolls.

When the interaction between developers and customers rises, the amount of anger and abuse which studios open themselves increase, too. The important thing of making games in the future will be learning to manage this influx. In the speech about this matter at the Develop conference in Brighton, Gearbox Software chief executive Randy Pitchford has said: “to get fuel from” haters as well as fans because, “if they tell us they love what we’ve done or tell us they hate what we’ve done, we’ve still moved them”.

15. The “platform dance”.

The next trend that can define the future of game industry is “the platform dance”. This is a rhythmic transition from one platform to the other platform of game makers. For example, the most typical that we can see is the transition from mobile devices to computers because of the lower cost it offers, the ability to negotiate very high and most importantly, to attract a large part of the players are children.

16. Virtual and augmented reality become commercial realities.

2016 is dubbed the “Year of the VR” and 2017 will continue to be the time to witness significant changes in the virtual reality technology movement. However, unlike mobile peripherals, the next move is expected to be heavily dependent on price and support contents.

Superdata research shows that one-third of console gamers want to buy a virtual reality device. However, relatively high prices of products are in the market is a major barrier that they are not accessible yet.

Technology firms have come to realize this and have a new strategy for themselves. More and more technology companies involved in the development of VR devices such as Google, Facebook, Samsung, Sony, HTC, and Microsoft… will increase competition, resulting in lower product prices. Integration with mobile technology such as Google’s Daydream or Samsung’s Galaxy VR promises to make the virtual reality game market more alive. More importantly, the hassle and complexity of cable systems, cables in existing VR devices will not be a problem in the future.

Charm: A tool for rapid cryptographic prototyping

Charm is a framework for rapidly prototyping advanced cryptosystems. Based on the Python language, it was designed from the ground up to minimize development time and code complexity while promoting the reuse of components.

Charm uses a hybrid design: performance intensive mathematical operations are implemented in native C modules, while cryptosystems themselves are written in a readable, high-level language. Charm additionally provides a number of new components to facilitate the rapid development of new schemes and protocols.

Features of Charm include:

  • Support for various mathematical settings, including integer rings/fields, bilinear and non-bilinear Elliptic Curve groups.
  • Base crypto library, including symmetric encryption schemes, hash functions, PRNGs.
  • Standard APIs for constructions such as digital signature, encryption, commitments.
  • A “protocol engine” to simplify the process of implementing multi-party protocols.
  • An integrated compiler for interactive and non-interactive ZK proofs.
  • Integrated benchmarking capability.

Charm ships with a library of implemented cryptosystems. This library includes public key encryption schemes, identity-based encryption schemes, attribute-based encryption schemes, digital signatures, privacy-preserving signatures, commitment schemes, zero-knowledge proofs, and interactive protocols such as anonymous credential and oblivious transfer schemes.

To cite Charm, use the following bibtex reference:

@article{charm13
  year={2013},
  issn={2190-8508},
  journal={Journal of Cryptographic Engineering},
  volume={3},
  number={2},
  doi={10.1007/s13389-013-0057-3},
  title={Charm: a framework for rapidly prototyping cryptosystems},
  url={http://dx.doi.org/10.1007/s13389-013-0057-3},
  publisher={Springer-Verlag},
  keywords={Applied cryptography; Protocols; Software; Privacy},
  author={Akinyele, Joseph A. and Garman, Christina and Miers, Ian 
          and Pagano, Matthew W. and Rushanan, Michael 
          and Green, Matthew and Rubin, Aviel D.},
  pages={111-128},
}

This work was made possible by NSF grant CNS 1010928 and Grant Number HHS 90TR0003/01.  Its contents are solely the responsibility of the authors and do not necessarily represent the official views of the HHS.

Code

The Charm code repository is split into two branches: the dev branch (for Python 3.x) and the 2.7-devbranch (for Python 2.7).

To check out the dev branch (default):

git clone https://github.com/JHUISI/charm.git

To switch to the 2.7-dev branch:

git checkout 2.7-dev

To switch back to the dev branch:

git checkout dev

Frequently Asked Questions

Frequently Asked Questions

Q: What is Charm?

Charm is a framework for rapidly prototyping new cryptographic schemes and protocols.  The design philosophy of Charm is to remove the barriers that make it difficult for researchers and developers to implement their work.  Charm accomplishes this by providing a framework based around a high-level language (Python) and a set of tools that handle many of the difficult aspects of cryptographic development.

Q: Who should use Charm?

This first release of Charm is targeted at cryptographers and computer security researchers.  However we hope that someday in the not-too-distant future Charm will also be useful to open source and commercial software developers.

Q: What’s wrong with existing development approaches?

Many cryptographic libraries are written in C or C++ because these languages are relatively ‘low-level’ and are perceived to offer performance benefits.  This is accurate in some cases.  However, these languages tend to impose barriers that complicate the development of cryptosystems.  Charm is designed from the ground up to facilitate cryptographic development using re-usable components.

Q: Why Python?

Charm is based on the Python programming language, with some performance-critical modules written in C.  Python provides a number of useful features that simplify the development of cryptographic schemes, including loose typing, flexible data structures and operator overloading.  Moreover Python programs are relatively free of clutter.  The language is well supported and can be used in a variety of environments.

Q: Is Charm just a crypto library?

Charm is a framework for developing cryptosystems.  It ships with a library (“toolbox”) of re-usable code, but it also includes infrastructure to assist cryptographic implementers.  These include tools for combining primitives, an interactive protocol engine and a zero-knowledge proof compiler.

Q: Can Charm code be used in applications?

Yes.  Charm schemes can be incorporated into C and C++ programs.  We are currently working to incorporate Charm code into Java programs via the Jython compiler.

4 Important Elements in Designing a Quality Game.

No one can explain exactly what a game is. We only know that game likes a new world with large attraction, interesting images and exciting colors. In the modern game technology, a game designer need to have many faculties, especially, include creation skill and skills of an artist. The process of designing a game is not too complex, but there are some rules which we should know and obey – the elements of game design. Let’s find out those simple rules which create a nice game.

1. Challenge

In order to create attraction of a game, we can not talk about the challenge – this is its core. At the same time, it make a source of inspiration for player with a game, for example, we are happy when we win, conversely, when losing we feel sad. In traditional, win-state is always the final goal, but it is not just challenge. During the game, each obstacle, each puzzle, each adversary defeated is a challenge. We tend to overcome these challenges, from micro-challenges to main challenges and the overall challenge.

a. Games without Challenges?

  • A game which has not challenge will like a toy. That means players can set their own challenges in that game by themselves. It is not bad, because both Minecraft and the Sims are both fantastically popular, although those games have trend to reduce more. Another example, Ben Pitt’s “You are the road” or Daniel Benmergui’s “Storyteller” are online toys, they do not have win-state or lose-state, they are toy of what is possible if you want to go down this path.
  • So, the challenge in a game is very important. A nice game is a game which has challenge.

 

b. Do Challenges Incorrectly?

  • The game is too easy or too hard, the challenge in that game is bad, called “bad challenge”.A challenge must be fair with players, it means that not only setting the difficulty at a suitable level but also sure that the users can be reasonably expected to complete it.
  • For instance, the card game Solitaire is the most popular computer game of all time because it is simple and has fast time, however, depending on the type of games, 79% of Solitaire’s games are winnableand 21% chance that you could not win. According to characteristic of this game, we can see that “challenges” of Solitaire often feels like luck rather than skill.

2. Choice

Choice will reflect our skill in a game. It also make the challenge is more interesting. Almost all of players expect to make choice which affect on game, include being academic (do you want to be anarcher or a knight) or being split-second decisions in the heat of combat.

Setting choices in a game need to be politic. Since giving the fake choice can make player to feel involved, but with too many artificial choices will make your game badly affected.

a. Gameswithout Choice?

Players could feel bored with a game which has not choice. In other world,they become passive observers in this game. For example, the game of “Snake and Ladders”does not depend on skillbecause it is suitable for children, not adults, although players of all ages can play together happily.

b. Provide Incorrect Choice?

Popular mistakes which people make designing choice mechanics: include:

  • No choice: Reject ability to make choice of players. The interaction will disappear when players use ability such asinvincibility or stunlocks.
  • Choice does not matter: a positive where have the same outcomes, because player’s choice does not affect.
  • One correct choice: The decision-making process is formal only when a choice is very so strong. In a game, player will choose a characters or cards which are strongest to dominate the Meta, such as choosing the best character in a fighting game; or when making a wizard, choosing to be an elf.
  • Uniformed choice:means choices which player make do not explained.When player give choices, they should understand about those choices: why they are making choices? What long-term affects those choices? When a player starts studying the game, they do not know more about the expected outcome of each option available them. So they will be overwhelmed. They will fail to make a choice because of abundance of choices. This is a reason why a good tutorial is so useful.

3. Change

Change is a necessary thing in game design. A game which has change means that has many micro challenges, such as “collect a diamon” or “kill a zombie”. For instance, in Mario, we play 1st level, 2nd level, and 3rd level and so on. We do not repeat one level more and more. That change in all of levels makes the game is more attractive.

a. Gameswithout Changes?

Change makes a game is more interesting. So if a game does not have change, the player will feel bored quickly. Let repeat example for Mario game: in Mario 1, the world is the same; but we can clearly see this in Super Mario Bros.2, the worlds are different. Though each world, this game always have change about position, color, image, as much as environment and monster.

For changing, we could not talk about Puzzle, with basic principle behind the crossword, and changing content as much as the word, Puzzle becomes more plentiful.

b. Do Changes in Wrong Way?

Changing is extremely necessary, but how should we change in order to the game is more interesting? The mobile game Flow Free with over 1,000 levels, almost of players could not complete all those levels because each level has the same the end. That makes users feel bored and they do not want to solve. The result is that game becomes trivial.

Change is very important, but it is a half of game design. We need to explore something which sure the player attend to the game in long time and can not only overcome our game immediately.

4. Chance

The final element of game design is Chance. In a game, player often create new skills and new strategies in order to adapt conditions in initial plan. Chance in game has many types like cards, dice, random number… Chances are created will make player feel more pleasant.

a. Gameswithout Chance?

A game without change likes a question which has the answer. It is not interesting. Chance in a game not only make you complete the objective but also make you brain storm through challenge.

b. Do Chance in Wrong Way?

Game is the direct examination for skills of players, so, it is difficult to create chance which suitable that game. According statistic, players who have low skill like the games which is affected by chance, and conversely, high skill players do not like that.

In addition, player’s choice could depend on chance. When choice becomes unimportant, players will not like that game.

Conclusion

In game design, we combine all 4 elements tobring our vision: game is something to challenge player, players make choice to overcome that challenge, adding chance so that players cannot sure their choice is correct. Choice makes the game’s status to change, so players always estimate their choice. When players make choice, result of game is win or lose.

This is important question. There are many people who know wrongly about game, include game production. So, before designing a game, let think about what you’re aiming for. Game design is very complex, you need to your story, your music, your image, your sound and so on.

 

 

 

Things to know if you want to become a video game programmer.

Video games have long been very familiar to us. From adults to children, anyone can enjoy video games. In it there are people who are so interested in games, they are looking for ways to become a game programmer. Another reason is the profitability of the game for you, with a popular game that can turn you into a millionaire.

1. Information:

Information is very important. If you are looking to be a game programmer, first find out information about this field to see what its characteristics are. You can get information by asking your friends, learning on game programming sites, attending sharing sessions on this issue … Once you have the information and understanding about what you want to do, you will find a lot easier.

2. Understand your ability:

At present, the gaming industry has grown tremendously. It includes a lot of content from pictures, sound, animation, game features … So if you want to be a game developer, you have to know what you are going to learn.

Video games include a lot of things, from the writing of the game’s source code and features, to creating 3D images of the characters, creating effects, movement in the game, etc.

My advice to you is to determine your ability, to understand the skills you can learn and to develop them, which is the first thing you want to become a game developer.

3. Joining training courses:

Training courses on game programming are also places where you can learn many useful things. You only need to spend some money to study these short courses. Because when joining the course, in addition to learning the theory you will also be practicing, this will be very interesting and it will bring you valuable experience. If you are looking for a course on gaming, check out schools like DeVry University or UAT Online Game Degree.

4. Understand the tools for making games:

Do not think that game programming is all you have to do yourself. There are many tools that can assist a lot of game developers. If you know the tools and use them effectively, the results will be great and save you time. For example “Radiant”, “Cry-Engine” or “Source” and “Unreal-Engine“… you can use these tools to create maps, levels, items in the game as weapons, armor or even you can create a beautiful character as a real person if you are qualified. All these tools have documentation on the internet, use Google to refer to them.

5. Game programming language:

Programming languages are fundamental and require you to understand them if you want to be a game developer. Make sure you are good at C ++, as this is a common and widely used language in the game. If you are just a beginner, try DarkBASIC first, but you can also take a look at the Microsoft Visual Basic course, which is also a very interesting language.

6. “Problem solving” attitude:

Unlike other areas, if you want to become a game developer, you need to be patient and calm. There will be many cases that arise and can not be resolved immediately (mostly about difficult bugs). In order to solve these cases, you need to persevere and slowly find ways to fix it.

7. Practice:

To be a good game programmer, you can not just learn the theory. Practice is a very important element in this area. You need to regularly code games, regularly apply the tools you know. Of course, the more you practice, the more bugs you will find. From then on you will have to fix these bugs, and you will become more professional and enhance your abilities.

8. Join game programming groups:

Join the game programming group, you will experience teamwork. This is also very important, because when you really want to follow this path, you will not be able to do everything by yourself. Work in groups, divide work and learn the experiences and skills of others. This will help you improve your ability to a lot, or at least it will also give you a better understanding of the field of game programming.

9. Learn from the programmers around you:

Learning the right place, the right person is also the way you both find what you want and save time. Try to look around your area for some famous game developers or have had a long experience and ask them to tell you what you are wondering.

10. Use the Google:

Google is always a good choice in many different areas, including the field of game programming. You can find anything from documentation to instructional videos. However, referring from reputable sites will be better!