In game industry, there are many games are created and published. Talking about quality of game, the game can ever apply our expectations, because our imaginations are very large and plentiful, our experiences through this life are unique. Many players will only play one video game in long time, all day or full week, of course not all in one sitting. The questions are set out: “How these games could make us to attend in long time?” And “how do game developers maintain amount of gamers?
1. The first success of a game is "Fun"
Fun, of course, it is necessary for the game. If a game is not fun, people never play it. Reasons make the game is not fun including: cheating players, bugs or glitches, bad level design, lame or broken game mechanics, so on.
When you design a game, it means you are building a world to players can interact in. And you make rules. You have to keep and maintain these rules, or you must have an available reason to explain why they are broken. Bugs or glitches are also serves to pull players out of the game world, because, they cannot save or cannot advance in the game. But if you have good idea, the game is not affected by this mistake. Let keep the game mechanics and sure that players still keep positive experience.
2. How to get players to stick with the game for a long time?
An exciting game will attract gamers to play it in the first time. But, how about is it in the long time? The game developers maintain account of their players after the level cap has been reached?
We will take an example about old friend (Warcraft) to answer.
3. World of Warcraft
World of Warcraft is the game showed us that the player still engage after a level is possible. It is right when someone talk about Warcraft does not have as many players as it did. However, many players (include new players who purchase the right DLC package) are maxed out in level. WoW packages provide a free character “boost”, you can make a character and boost that character to get maximum level intermediately.
4. Max level (Endgame)
Warcraft has level from 1 to 110 with its fun. When you get level of 110, other half of the game opens up. Here, there are many lore-filled solo tasks to complete. In each expansion, new lore and global experience are added, that keeps gamers come back. About improving dungeons and raids, Warcraft has done well. The level cap has not been the end. The large amount of loot and party-based challenges also maintain this game. In the endgame, there have more challenges and often more satisfying. There is a harder raid which beat with your raiding party. The late-level gear seems better. The social is necessary element. Because it helps you to keep relative anonymity in safe space, and helps you to be relax with friends.
In addition, you will change other character if you feel bored about one character. You can play any parts of a game which you like.
“Making the game is fun” will get players to stick with your game.
Giving more game’ features will get players to stick with your game though they get maximum level.
To get that, you have to increase many challenges, give loot, rewards and incentives. When players hit level, lets open a new world (or new journey) for them.